Closed Gamadorium closed 5 months ago
That are maps that were spawned by map-spawn server?
I only have 3 maps in the game. After starting the server, it replicates itself like this. What can I send you for control?
Want to see your serverConfig.json, it may spawn by allocate maps settings
This is the extension I defined in the shortcut:
C:\Server\Game.exe -startMapSpawnServer -spawnExePath "C:\Server\Game.exe" -startCentralServer -startDatabaseServer -machineAddress "212.10.127.36"
Try set spawnChannels to ["1"] And set spawnAllocateMaps to []
I will try it and follow it and let you know immediately.
I did as you said, but it still happens like this. What do you think could be the reason for this problem?
Is it lesser, right?
From what I see, the problem is you are not understand about how map-spawn server work yet.
When it spawn it will create new instance like that.
So it is work as intended, there is no problem
Currently, I changed the RAM resource of my server to 32 GB. Yes, it copies less, but it closes the game after a certain period of time. Can we prevent this?
It use Unity as server, so that is how it is, you can reduce amount of ram use by exclude meshes/texture from server build, that is it
This would be great. Could you please direct me to a place where I can find an example of this?
Simplest way is to remove renderers components from the scene when you are going to build for a server
You also can try this https://forum.unity.com/threads/unity-dedicated-server-package.1419295/
When I run the game's server, I don't get an error, but I see a lot of clones like this in the task manager, how can I fix this?