suriyun-production / mmorpg-kit-docs

This is document for MMORPG KIT project (https://www.assetstore.unity3d.com/#!/content/110188?aid=1100lGeN)
https://suriyun-production.github.io/mmorpg-kit-docs
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Problem with invocation of summons and area skills #2511

Open Niinra opened 1 week ago

Niinra commented 1 week ago

Describe the bug When I invoke a summon or use skill area generally sometimes it comes out and other times it is not very rare

To Reproduce Steps to reproduce the behavior:

  1. Go to ' Since you are part of the repository, make a compilation for client and server and try to invoke an entity, PD: It only happens in an MMO compilation'
  2. Click on '....'
  3. Scroll down to 'This is one of the summon skills image '
  4. See error

Expected behavior A clear and concise description of what you expected to happen. Generally, it should come out without errors the entire time you try to an invocation, or an area skill generally happens more when you have a bit of lag

Screenshots If applicable, add screenshots to help explain your problem.

https://github.com/suriyun-production/mmorpg-kit-docs/assets/115952096/6e6046ba-02b2-442e-9fcc-91df4c017c76

Desktop (please complete the following information):

Smartphone (please complete the following information):

Additional context Add any other context about the problem here.

moepi2k commented 1 week ago

Hmm yesterday i noticed something similar in mmo (188f5). When i use teleport to skill area. Sometimes it cast the spell but player not teleport to targetarea. Dont know if its related. I need to check if it throw an errror, since it was just a small test yesterday

Niinra commented 1 week ago

Hmm yesterday i noticed something similar in mmo (188f5). When i use teleport to skill area. Sometimes it cast the spell but player not teleport to targetarea. Dont know if its related. I need to check if it throw an errror, since it was just a small test yesterday

That's another very strange thing, it doesn't leave any errors in the logs or throws some error directly testing the execution from Unity