suriyun-production / mmorpg-kit-docs

This is document for MMORPG KIT project (https://www.assetstore.unity3d.com/#!/content/110188?aid=1100lGeN)
https://suriyun-production.github.io/mmorpg-kit-docs
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Idle animation between combo animations #2541

Open Gamadorium opened 3 weeks ago

Gamadorium commented 3 weeks ago

Hello, I'm working on increasing the hit feel in my game. My character has 3 different attack (combo) animations. The character displays them in order, but between each combo animation, he tries to display an idle animation for a short time and then moves on to the next animation. I want to edit this on the script side and rebuild it according to myself. I'm just wondering, can you give me information about which script I can use to process this?

Gamadorium commented 2 weeks ago

@insthync

Niinra commented 2 weeks ago

Hello, I'm working on increasing the hit feel in my game. My character has 3 different attack (combo) animations. The character displays them in order, but between each combo animation, he tries to display an idle animation for a short time and then moves on to the next animation. I want to edit this on the script side and rebuild it according to myself. I'm just wondering, can you give me information about which script I can use to process this?

Depending on which ones you use, I imagine you use playable character controller because the others are deprecated there, what I would do is create new animation slots and call them when I need the other hit animations

Niinra commented 2 weeks ago

Review the scripts that are in your playable model, they are in modules and you can verify which one you need to modify for what you need

Gamadorium commented 2 weeks ago

I'm sorry I didn't understand exactly what you said

Niinra commented 2 weeks ago

image Here the animations are managed, you can review or create a partial

Eniotnacram commented 2 weeks ago

It works perfectly, i made a combo 3 attack back to back and it doenst put the idle animation between. Use the anim clip time, dont add a delay and it should play the anims back to back.