Closed temel61 closed 1 month ago
Did you check movement state on non-owner client yet?, how is it?
How can I check it?
PlayerCharacterEntity entity;
entity.MovementState
@temel61 Have you bought kit to get support ? if yes send your invoice number in discord and you will get support
@RunOrDi3 I actually want everyone to ask me here, if you want to get support from me.
i see , i just saw him in discord didn't sent his invoice and there are many ppl use kit from pirate sites
Oh, I see
It looks None for Non owner client.
if(IsOwnerClient)
{
Debug.Log("Me : " + MovementState.ToString() + " " + ExtraMovementState.ToString());
}
else
{
Debug.Log("Other : " + MovementState.ToString() + " " + ExtraMovementState.ToString());
}
Yep, I don't why yet, did you make changes to movement classes?
Are you sure it works in V1.89 or V1.88 properly?
Yes, I am using it in my project.
Why do you always have unique issues?
Because I am unique person and have unique project :). By the way I think I can fix it myself but I am open to your any trick or help :)
I don't know what you did to your project, so I have no any idea to help you. I can't reproduce any of your bugs, including the dying animations.
I did nothing about animations in my projects, but I think these can be problem for my project -> 3d model import settings, character mask and avatar, navmesh surface, wrong animation clip settings.By the way ping look minus, I check old topic here , I update my rttcalculate class but still same.Do you want to try my character for dying animation issue in your project?
Show me a video !
@RunOrDi3 Already here https://drive.google.com/file/d/1dms_j19gxBS2uImEclmg076wk6VrMuB1/view?usp=sharing
@reidsneo Thank you :)
Still same even in V1.89
I can't reproduce it, I never found this issues, can you send me your animation file with its setting to test?
Oh, this is not a dead animation issue, so you don't have to send an animation file
The problem is it is not grounded, right?
then why?
did you make changes to entity movement codes?
And it's always only you having issues that can't be reproduced.
Mobs does not have this issue.Only players have it.I thaught It cause due to high ping but all players reported it to me even they have low ping.Somewhere set Nonownerclient walking animastion as None, I am trying to find which line set MovementState as None.I use non secure , not server authoaritative..
if(IsOwnerClient) { Debug.Log("Me : " + MovementState.ToString() + " " + ExtraMovementState.ToString()); } else { Debug.Log("Other : " + MovementState.ToString() + " " + ExtraMovementState.ToString()); }
@insthync I solved dead animation issue.I deleted dead animation clip first 5 frame and last 5 frame.But I could not fix non owner client walking animation issue.
@insthync I removed navmeshagent and added character controller system and my issue was solved like that.I am closing this post.
Okay then I will try the nav mesh entity movement, this has to be fixed
Now I hope you will see the important of issues information, you just didn't tell me that you use navmeshentitymovement then I just not able to reproduce, and it takes an hours to reproduce.
I have a floating move animation issue for non owner client.
https://drive.google.com/file/d/1dms_j19gxBS2uImEclmg076wk6VrMuB1/view?usp=sharing