suriyun-production / mmorpg-kit-docs

This is document for MMORPG KIT project (https://www.assetstore.unity3d.com/#!/content/110188?aid=1100lGeN)
https://suriyun-production.github.io/mmorpg-kit-docs
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Move animation issue for non owner client #2554

Closed temel61 closed 2 months ago

temel61 commented 2 months ago

I have a floating move animation issue for non owner client.

https://drive.google.com/file/d/1dms_j19gxBS2uImEclmg076wk6VrMuB1/view?usp=sharing

insthync commented 2 months ago

Did you check movement state on non-owner client yet?, how is it?

temel61 commented 2 months ago

How can I check it?

insthync commented 2 months ago

PlayerCharacterEntity entity;

entity.MovementState

RunOrDi3 commented 2 months ago

@temel61 Have you bought kit to get support ? if yes send your invoice number in discord and you will get support

insthync commented 2 months ago

@RunOrDi3 I actually want everyone to ask me here, if you want to get support from me.

RunOrDi3 commented 2 months ago

i see , i just saw him in discord didn't sent his invoice and there are many ppl use kit from pirate sites

insthync commented 2 months ago

Oh, I see

temel61 commented 2 months ago

Ekran görüntüsü 2024-09-15 154651

It looks None for Non owner client.

        if(IsOwnerClient)
        {
            Debug.Log("Me : " + MovementState.ToString() + "     " + ExtraMovementState.ToString());
        }
        else
        {
            Debug.Log("Other : " + MovementState.ToString() + "     " + ExtraMovementState.ToString());
        }
insthync commented 2 months ago

Yep, I don't why yet, did you make changes to movement classes?

temel61 commented 2 months ago

Are you sure it works in V1.89 or V1.88 properly?

insthync commented 2 months ago

Yes, I am using it in my project.

Why do you always have unique issues?

temel61 commented 2 months ago

Because I am unique person and have unique project :). By the way I think I can fix it myself but I am open to your any trick or help :)

insthync commented 2 months ago

I don't know what you did to your project, so I have no any idea to help you. I can't reproduce any of your bugs, including the dying animations.

temel61 commented 2 months ago

I did nothing about animations in my projects, but I think these can be problem for my project -> 3d model import settings, character mask and avatar, navmesh surface, wrong animation clip settings.By the way ping look minus, I check old topic here , I update my rttcalculate class but still same.Do you want to try my character for dying animation issue in your project?

RunOrDi3 commented 2 months ago

Show me a video !

temel61 commented 2 months ago

@RunOrDi3 Already here https://drive.google.com/file/d/1dms_j19gxBS2uImEclmg076wk6VrMuB1/view?usp=sharing

insthync commented 2 months ago

@reidsneo Thank you :)

temel61 commented 2 months ago

Still same even in V1.89

insthync commented 2 months ago

I can't reproduce it, I never found this issues, can you send me your animation file with its setting to test?

insthync commented 2 months ago

Oh, this is not a dead animation issue, so you don't have to send an animation file

insthync commented 2 months ago

The problem is it is not grounded, right?

then why?

did you make changes to entity movement codes?

And it's always only you having issues that can't be reproduced.

temel61 commented 2 months ago

Mobs does not have this issue.Only players have it.I thaught It cause due to high ping but all players reported it to me even they have low ping.Somewhere set Nonownerclient walking animastion as None, I am trying to find which line set MovementState as None.I use non secure , not server authoaritative..

if(IsOwnerClient) { Debug.Log("Me : " + MovementState.ToString() + " " + ExtraMovementState.ToString()); } else { Debug.Log("Other : " + MovementState.ToString() + " " + ExtraMovementState.ToString()); }

367582484-e2ca834f-55d5-4e71-9651-6a2b147e5269

temel61 commented 2 months ago

@insthync I solved dead animation issue.I deleted dead animation clip first 5 frame and last 5 frame.But I could not fix non owner client walking animation issue.

temel61 commented 2 months ago

@insthync I removed navmeshagent and added character controller system and my issue was solved like that.I am closing this post.

insthync commented 2 months ago

Okay then I will try the nav mesh entity movement, this has to be fixed

insthync commented 2 months ago

Now I hope you will see the important of issues information, you just didn't tell me that you use navmeshentitymovement then I just not able to reproduce, and it takes an hours to reproduce.