Its very interesting. Most ppls from thus kit are still in developing aand not tested things live for multiplayer. Im in this phase and i got alot feedback regarding this "issue" -> not registered hits/desync and so on.
We had this thread already in the past. So my question is, can we calculate with a system like this for client side prediction and reconcilation / hit validation system?
I know its a very complex mechanic. But i think its needed for every multiplayer game. For sure flr shooters and fast pased games.
I found this article from the game hunt
https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
Its very interesting. Most ppls from thus kit are still in developing aand not tested things live for multiplayer. Im in this phase and i got alot feedback regarding this "issue" -> not registered hits/desync and so on.
We had this thread already in the past. So my question is, can we calculate with a system like this for client side prediction and reconcilation / hit validation system?
I know its a very complex mechanic. But i think its needed for every multiplayer game. For sure flr shooters and fast pased games.