suriyun-production / mmorpg-kit-docs

This is document for MMORPG KIT project (https://www.assetstore.unity3d.com/#!/content/110188?aid=1100lGeN)
https://suriyun-production.github.io/mmorpg-kit-docs
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Article from hunt -> client side prediction reconcilation #660

Closed moepi2k closed 3 years ago

moepi2k commented 3 years ago

I found this article from the game hunt

https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt

Its very interesting. Most ppls from thus kit are still in developing aand not tested things live for multiplayer. Im in this phase and i got alot feedback regarding this "issue" -> not registered hits/desync and so on.

We had this thread already in the past. So my question is, can we calculate with a system like this for client side prediction and reconcilation / hit validation system?

I know its a very complex mechanic. But i think its needed for every multiplayer game. For sure flr shooters and fast pased games.

insthync commented 3 years ago

I am going to implement it but there are always have new many little requests so I don't have time to implement it yet.

moepi2k commented 3 years ago

Great, then from my side i will not make new posts until then 😄