Closed XavilPergis closed 8 years ago
Thanks. I'll look into this right away.
I've confirmed this bug indeed does exist. I'll have the fix shortly
Yeah, if you could test to see if a path is blocked, I would love that. It would prevent freezes when testing new world generators.
Okay, so the problem was in the mouse_move_astar. It would run continuously even if the A* path wasn't blocked, so that's been fixed. Thanks for letting me know about the bug.
A* pathfinding freezes
What Happened
A* pathfinding gets stuck in an infinite loop where it cannot push the tamed mob out of the way
What Should have Happened
Movement of the player should displace the tamed mob
Steps to reproducing