surrsurus / edgequest

Edgequest Season Two
Mozilla Public License 2.0
8 stars 1 forks source link

Refine Sound/Scent Mechanics #44

Closed surrsurus closed 5 years ago

surrsurus commented 6 years ago

Since both of these are similar in implementation, let's combine them as issues. Here are some things we want:

Sound

Scent

surrsurus commented 5 years ago

SmellerAI Added and it does exactly what you think.

surrsurus commented 5 years ago

Would like to have sound refined more, might become a slightly higher priority task.

surrsurus commented 5 years ago

So discussing what types of sound are to be in the game I think defeat the purpose of the design which should allow us to add in any type of scent we want when we feel like it. I like the current list and it is easily extendable in the future.

surrsurus commented 5 years ago

I also think that the current scent function is like, really good does exactly what I want and it looks great and behaves pretty amazingly for how simple it is.

surrsurus commented 5 years ago

Also discussed this with Nick but actions won't have sound, sound will be updated based on type of action and associated weight so the weight of a creature affects how loud they are, and the weight of an item affects how loud it is when it hits something.

sudo-prime commented 5 years ago

In the future, however, more things may affect sound than just weight. Some examples: the weight of the gear a creature is wearing, the dexterity of the creature, modifiers from items, potion effects.

sudo-prime commented 5 years ago

Accidentally closed issue, reopened.

surrsurus commented 5 years ago

63 fixes this issue, makes sound actually work.