Closed surrsurus closed 5 years ago
SmellerAI
Added and it does exactly what you think.
Would like to have sound refined more, might become a slightly higher priority task.
So discussing what types of sound are to be in the game I think defeat the purpose of the design which should allow us to add in any type of scent we want when we feel like it. I like the current list and it is easily extendable in the future.
I also think that the current scent function is like, really good does exactly what I want and it looks great and behaves pretty amazingly for how simple it is.
Also discussed this with Nick but actions won't have sound, sound will be updated based on type of action and associated weight so the weight of a creature affects how loud they are, and the weight of an item affects how loud it is when it hits something.
In the future, however, more things may affect sound than just weight. Some examples: the weight of the gear a creature is wearing, the dexterity of the creature, modifiers from items, potion effects.
Accidentally closed issue, reopened.
Since both of these are similar in implementation, let's combine them as issues. Here are some things we want:
Sound
Scent
Discussion of what scents are necessary in the game should be had.Refinement of scent related functions should take place.