sussman / hoosegow

Muddy's plan done landed you and your partner in the hoosegow. Now you're fixing to rectificate the matter before the marshal introduces you to the business end of a hangin' rope at dawn.
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bell isn't present in office description #135

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
The bell puzzle makes sense the way it's explained in the hints, but the
bell itself isn't present in the description of the office so it's hard to
make the connection if it's been a while since you've seen the deputy get
Flash's attention.  Transcript:

>x office
There's a big, wooden desk in the middle of the room. Just behind the desk
is a fancy cabinet, with real glass in the door. Next to the cabinet, a
large, framed picture of the sheriff stands on the floor. To the side of
the desk, there is a weird looking contraption: clearly, some sort of steam
boiler which is connected by pipes to a strange looking machine. On the
opposite side of the room, two swinging doors lead back to town. Flash's
empty dog food bowl is nailed to the floor just in front of your jail cell.

Perhaps the bell could be listed in there, and the bell's description
carries some subtle reminder that the PC has seen the deputy use it?

Original issue reported on code.google.com by dub...@gmail.com on 29 Jan 2010 at 2:04

GoogleCodeExporter commented 9 years ago
Jack, I agree this is sort of hard.  Unless you happened to remember the deputy 
hitting 
the bell for Flash, there are no reminders about the bell in subsequent 
examinations.  
I'll change this unless you object.

Original comment by suss...@google.com on 29 Jan 2010 at 5:25

GoogleCodeExporter commented 9 years ago
Fixed.

Original comment by suss...@google.com on 29 Jan 2010 at 5:34