Closed suterma closed 2 years ago
When a track is set to loop, it loops only as long as the screen is active.
This is a known limitation of the currently used howler.js audio engine. See https://github.com/goldfire/howler.js/issues/1253
If there is enough incentive for this to fix this within Replayer, a switch to another audio engine or a rewritten, custom audio engine should be used.
Solved by replacing the howlerjs component with the html5 audio component.
When a track is set to loop, it loops only as long as the screen is active.
This is a known limitation of the currently used howler.js audio engine. See https://github.com/goldfire/howler.js/issues/1253
If there is enough incentive for this to fix this within Replayer, a switch to another audio engine or a rewritten, custom audio engine should be used.