Closed dytan closed 4 years ago
It's not precise and also not stable in my traning. The advantage of this method is the speed which makes it possible to work on mobile, if we add colliison process, it may become slowly. Also i made the traning repo public https://github.com/sutongkui/SubPhysics
Sorry for the late notice, thank you!
Sorry for the late notice, thank you!
Hello, noticed you have worked on Holden's subphysics demo. May I ask what the accuracy you gotten? Seems you experimented the 'ball collide mesh' on unreal engine, how do you deal with the 'visible intersection artifacts', is there need a 'projection collision' post process?