What steps will reproduce the problem?
1. Have a iSgl3dView (i.e SkinningTestView)
2. call:
[[Isgl3dDirector sharedInstance] run];
[[Isgl3dDirector sharedInstance] end];
[[Isgl3dDirector sharedInstance] run];
3. See how the view is black
As I understand sending message "end" should restore state of Isgl3dDirector
and related EAGLViews (I am removing from it's superview though).
If I am doing something wrong, could someone please point me in the right
direction on how to achieve correct behavior?
If someone has an example similar to the one in cocos2d for detaching and
attaching / stopping and running the CCDirector but for isgl3d I would really
appreciate it.
Original issue reported on code.google.com by a...@ciencias.unam.mx on 6 Nov 2011 at 7:03
Original issue reported on code.google.com by
a...@ciencias.unam.mx
on 6 Nov 2011 at 7:03