just changed:
- (id)initWithIsgl3dDirector:(Isgl3dDirector *)aDirector
{
if (self = [super initWithTarget:nil action:nil])
{
...
to:
- (id)initWithIsgl3dDirector:(Isgl3dDirector *)aDirector
{
Isgl3dGestureManager *gestureRecognizer = [super initWithTarget:nil action:nil];
if (![gestureRecognizer respondsToSelector:@selector(locationInView:)]) {
[gestureRecognizer release];
gestureRecognizer = nil;
}
if (gestureRecognizer)
{
self = gestureRecognizer;
...
According to the UIGestureRecognizer class reference, under "Usage Special
Considerations"
Original issue reported on code.google.com by rhodyl...@gmail.com on 6 Feb 2012 at 8:45
Original issue reported on code.google.com by
rhodyl...@gmail.com
on 6 Feb 2012 at 8:45