What steps will reproduce the problem?
1. Run ShaderMaterialDemo on either iPhone Simulator or iPhone Device
2. Program will crash. glCreateProgram() failed and returned 0.
3.
What is the expected output? What do you see instead?
Program could execute successfully
What version of the product are you using? On what operating system?
isgl3d-1.2.3
Please provide any additional information below.
In Isgl3dAppDelegate, it forced to use OpenGL ES 1.1, which is incompatible
with the shader pipeline
change the line
Isgl3dEAGLView * glView = [Isgl3dEAGLView viewWithFrameForES1:[_window bounds]];
to
Isgl3dEAGLView * glView = [Isgl3dEAGLView viewWithFrame:[_window bounds]];
fixed the problem.
Original issue reported on code.google.com by weixian...@gmail.com on 16 Nov 2012 at 3:35
Original issue reported on code.google.com by
weixian...@gmail.com
on 16 Nov 2012 at 3:35