In buildSceneObjects method:
static NSArray * acceptedFormats = [NSArray arrayWithObjects:@"png", @"jpg",
@"jpeg", @"tiff", @"tif", @"gif", @"bmp", @"BMPf", @"ico", @"cur", @"xbm",
@"pvr", nil];
should not be static, because [NSArray arrayWithObjects:...] is autoreleased
and so accessing the array in successive buildSceneObjects calls can cause
crashes
Original issue reported on code.google.com by pinolala...@gmail.com on 3 May 2011 at 7:44
Original issue reported on code.google.com by
pinolala...@gmail.com
on 3 May 2011 at 7:44