Crash inside the POD importer for mesh nodes without a material
assigned. (isgl3d-1.2.0 rev. 97)
File: Isgl3dPODImporter.mm
Line: 668
vboData.uvOffset = (int)(podData->psUVW[0].pData);
should be:
if((podData->nNumUVW))
vboData.uvOffset = (int)(podData->psUVW[0].pData);
Original issue reported on code.google.com by kayam...@gmail.com on 9 Jun 2011 at 6:01
Original issue reported on code.google.com by
kayam...@gmail.com
on 9 Jun 2011 at 6:01