This can be reproduced by creating an app from the template or manually.
What steps will reproduce the problem?
1. Crate a isgl3D app from the xcode 4 template
2. in the target build settings change the the compiler version to LLVM gcc4.2
instead of gcc4.2 (LLVM is the default for other types of apps)
3. Compile and run
4. The app crashes at init time
Original issue reported on code.google.com by ser...@22seeds.com on 12 Jun 2011 at 9:16
Original issue reported on code.google.com by
ser...@22seeds.com
on 12 Jun 2011 at 9:16