Closed kkiesling closed 3 years ago
After some literature review with @yqin43, this paper looks to be the most promising and easiest way to measure roughness. Equation 3 will get us the local roughness value for each vertex. Equation 5 extends that to an average for the whole mesh (which I think we can use per volume, per surface, or even per individual facet).
As far as usable output, I have two thoughts:
Tagging the geometry file and writing the file out again brings up the question of whether we want this DAGMC Stats tool to be manipulating geometry files like that. @gonuke do you have any thoughts about whether this tool should be used for this type of thing?
It could be a user option to either tag nothing or tag some standard set of metrics. Definitely not a user option to turn on/off tagging of different quantities independently.
Effectively completed by #66, now pending class refactor
It would be beneficial to determine the surface "roughness" in a geometry. This could be some characteristic value for each surface or a value that is tagged on each triangle to create essentially a heat map of roughness. There seems to be many different ways to calculate roughness of a 3D mesh, so more research is needed to determine what is most beneficial and the correct way to calculate for our needs.