development kit and libraries for SEGA Master System / SEGA Game Gear / SEGA SG-1000 / SEGA SC-3000 homebrew programming using C language (and the SDCC compiler)
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Add a way to override the default filename in single header mode #25
There are cases where running assets2banks separately on different
types of assets or assets from different pipelines is useful, but the fixed
header filename is problematic. With this patch, a filename can now
be specified (i.e. --singleheader=puzzledata.h)
There are cases where running assets2banks separately on different types of assets or assets from different pipelines is useful, but the fixed header filename is problematic. With this patch, a filename can now be specified (i.e. --singleheader=puzzledata.h)