Closed xfixium closed 3 months ago
Quite recently in fact I hacked in something along that line, but you need to recompile the library adding the METASPRITE_DELTA_TILES
define to the compilation.
Then the offset can be stored into the MetaSpriteBaseTile variable (unsigned char) and the SMS_addMetaSprite
function will then work the way you expect.
You can see this in the code here.
Oh very nice, that should do it!
I don't know if this has been implemented yet, or exists. Say a metasprite has been defined eg:
// Frame 0 of multi framed sprite, for entity with loads of states, but tiles may be located differently for each instance: const unsigned char sprite_00[] = { 0, 0, 0, 8, 0, 2, 16, 0, 4, 0, 16, 6, 8, 16, 8, 16, 16, 10, 0, 32, 12, 8, 32, 14, METASPRITE_END };
Is there a way to offset the tile id, so that the tile id starts with the array tile id + offset?
Sort of like: SMS_addMetaSprite(x, y, [offset], sprite_00);
Where [offset] would be applied to the defined tile id for each sprite.