Closed ghost closed 5 years ago
Hi @wullish,
We do not predict semantics for each plane instance in our pipeline (same as PlaneNet and PlaneRCNN). For calculating UV coordinates, you can refer to the code by PlaneNet.
Best, Jia Zheng
Got it, thank you Jia!
Hi. Congratulations for your great achievement with this research!
I was wondering if have any implementation that I could perform to use the plane instance segmentations generated (that represent floors or walls) in the end of Stage I to calculate the UV coordinates and replace it with a different texture like PlaneNet does with Manhattan world assumption.
Would be very interesting to see that kind application implemented in near future with AR.
Best.