Closed aFoxNamedMorris closed 8 years ago
This is related to #16. The 'correct' way to build kex.wad
is to do make kexwad
after using CMake. It'll happen automatically after doing make
in a future commit.
Thanks.
Thank you! May be a good idea to add that to the instructions.
I get no errors configuring or compiling, but I was forced to try and create 'kex.wad' manually. The levels load, and everything seems functional, except that all the PNG graphics are white boxes.
I'm on Xubuntu 15.10 64-bit.