svkaiser / Doom64EX

Doom64EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features.
http://doom64ex.wordpress.com/
GNU General Public License v2.0
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Crashes with Segmentation Fault in Ubuntu 16.10 #44

Closed ghost closed 7 years ago

ghost commented 7 years ago

I'm not an expert on compiling programs from source. I'm compiling this code on a pretty stock install of Ubuntu 16.10. However, the game is unplayable because it frequently crashes with a "Segmentation Fault"!

Is Ubuntu 16.10 the problem? I'm willing to change distros. What should I do?

pinkwah commented 7 years ago

No, Ubuntu 16.10 is definitely not the problem.

When did you compile this and do you do anything special for the crashes to occur?

ghost commented 7 years ago

I compiled it just yesterday. The crashes seem to occur in roughly the same spot, a corridor in the first level extremely early on (the spot just after the third enemy). Could my WAD be the problem? If I generated the WAD from a bad ROM, would that be causing the crashes?

mdeguzis commented 7 years ago

@aynrandjuggalo1 , it's possible. I have used this on Debian 8 and SteamOS without issue. Not sure if it would help, but here are the dependencies I list for the package I generate.

AXDOOMER commented 7 years ago

If I generated the WAD from a bad ROM, would that be causing the crashes?

You used version 1.0 or version 1.1? There are two Doom USA ROMs. I don't know the difference between both.

pinkwah commented 7 years ago

I'm pretty sure this bugreport is the cause. I'm hoping to fix it today.

pinkwah commented 7 years ago

Wasn't fixed today, but it's "fixed" now. (Gamma doesn't segfault, but doesn't look good either).