Closed ghost closed 7 years ago
No, Ubuntu 16.10 is definitely not the problem.
When did you compile this and do you do anything special for the crashes to occur?
I compiled it just yesterday. The crashes seem to occur in roughly the same spot, a corridor in the first level extremely early on (the spot just after the third enemy). Could my WAD be the problem? If I generated the WAD from a bad ROM, would that be causing the crashes?
@aynrandjuggalo1 , it's possible. I have used this on Debian 8 and SteamOS without issue. Not sure if it would help, but here are the dependencies I list for the package I generate.
If I generated the WAD from a bad ROM, would that be causing the crashes?
You used version 1.0 or version 1.1? There are two Doom USA ROMs. I don't know the difference between both.
I'm pretty sure this bugreport is the cause. I'm hoping to fix it today.
Wasn't fixed today, but it's "fixed" now. (Gamma doesn't segfault, but doesn't look good either).
I'm not an expert on compiling programs from source. I'm compiling this code on a pretty stock install of Ubuntu 16.10. However, the game is unplayable because it frequently crashes with a "Segmentation Fault"!
Is Ubuntu 16.10 the problem? I'm willing to change distros. What should I do?