Closed GoogleCodeExporter closed 9 years ago
I'm actively working on vendors that sell potions (literally: my IDE is open
right now). It'll help temporarily.
I won't worry much about long-term balance until more pieces are in place. All
of the numbers currently in the game are subject to change. Some ideas:
- Life drain melee weapons will be in the game. And if everybody ends up using
life drain weapons because it's the only way to survive, I would make it easy
to attain (e.g. enchant a weapon to add life drain, or wear a common artifact
to add life drain)
- I could make Physical give significantly more health at each skill-up.
- If Physical characters must buy a lot of health potions, maybe that could be
balanced by having Magical characters spend on mana. And Offense characters
spend on ammo. I'm iffy about this idea because a game isn't very fun when
running out of ammo or mana. Depends on if we want a high-action game or a
gritty survival game.
- I could rearrange the Powers. If I put Cleave at Physical Defense 5, then a
level 4 hero who went straight for Longsword (or Shortsword + Leather) would
have an easier time dealing with foes -- especially if his weapon was stunning
or lifestealing on each individual hit.
- And, yes, I could make potions drop more. I could assign all consumables a
special loot classification that would make them appear more often in loot
tables.
Original comment by pfunk...@gmail.com
on 13 Mar 2011 at 7:58
Oh, I'm also likely to give melee characters a way to reflect missiles back at
creatures. Maybe shields with a bonus chance to Reflect, or a buff that
reflects missiles when blocking.
Original comment by pfunk...@gmail.com
on 13 Mar 2011 at 8:14
Now that potions are purchasable I'm closing this.
Original comment by clintbel...@gmail.com
on 18 Mar 2011 at 7:58
Original issue reported on code.google.com by
zpc...@gmail.com
on 13 Mar 2011 at 7:28