swarm-game / swarm

Resource gathering + programming game
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Nested scenarios as hermetic puzzle rooms/dungeons #1352

Open kostmo opened 1 year ago

kostmo commented 1 year ago

We are amassing a collection of disjointed Scenarios that are accessible from the toplevel game menu UI. For its part, this UI does facilitate a sense of "progression" and grouping by theme.

However, it would achieve a greater sense of immersion to embed self-contained scenarios as a sort of "dungeon" or "minigame" within a larger overworld. We could design scenario files to be composible with one file referencing another as a "child".

It raises a number of design questions:

kostmo commented 1 month ago

This idea of hermetic puzzle rooms is conceptually related to the smaller-scale idea of algorithmically-solvable door locks described in https://github.com/swarm-game/swarm/pull/1591#issuecomment-2355774238