I, for one, appreciate the TUI aesthetic, and prefer it as the "first-class" supported means to experience the game.
However, it would be interesting to explore swappable frontends for the game. #1043 is one prerequisite for this. Figuring out #1415 is another.
We should ask on the Brick issue tracker/forum if anyone has explored the migration path from Brick to graphics (e.g. SDL). Dwarf Fortress is a case study in this exercise.
Alternatively what would a completely web-based interface entail? Would the "world" rendering consist of character glyphs, or just a monolithic painted canvas? Would we have to use a streaming video format?
I, for one, appreciate the TUI aesthetic, and prefer it as the "first-class" supported means to experience the game.
However, it would be interesting to explore swappable frontends for the game. #1043 is one prerequisite for this. Figuring out #1415 is another.
We should ask on the Brick issue tracker/forum if anyone has explored the migration path from Brick to graphics (e.g. SDL). Dwarf Fortress is a case study in this exercise.
Alternatively what would a completely web-based interface entail? Would the "world" rendering consist of character glyphs, or just a monolithic painted canvas? Would we have to use a streaming video format?