Closed erosson closed 9 years ago
posted about it, and 24 hours later people seem cool with it:
https://www.reddit.com/r/swarmsim/comments/2frtef/upcoming_inject_larvae_changes_cost_no_longer/
fixes #65
oops, wrong issue. re-pushed as cbd038814477d656d60322008fe9fc5a357ff426
cap based on larva production speed, similar to cookie clicker's "lucky" cap based on cps. building up a bank of larva for compounding should absolutely still be worth it, that's a fun mechanic, but currently it's just too good - it's the only real way to play lategame, wasting injects early game when you don't know any better hurts a lot, larva production upgrades have little value compared to injects. clever use of injects is how people are getting pantheon2s so early.
consider making the minimum based on larva-per-second too, current base of 1000 quickly becomes worthless
also consider implementing #18 with compounding-larva as one reward, so wasting your injects doesn't completely ruin your save
this is a big lategame nerf, so let's wait for the next reset