swarmsim / swarm

Swarm Simulator, an idle game with lots of bugs.
https://www.swarmsim.com
GNU General Public License v3.0
488 stars 139 forks source link

cap gains from inject larvae #65

Closed erosson closed 9 years ago

erosson commented 10 years ago

cap based on larva production speed, similar to cookie clicker's "lucky" cap based on cps. building up a bank of larva for compounding should absolutely still be worth it, that's a fun mechanic, but currently it's just too good - it's the only real way to play lategame, wasting injects early game when you don't know any better hurts a lot, larva production upgrades have little value compared to injects. clever use of injects is how people are getting pantheon2s so early.

consider making the minimum based on larva-per-second too, current base of 1000 quickly becomes worthless

also consider implementing #18 with compounding-larva as one reward, so wasting your injects doesn't completely ruin your save

this is a big lategame nerf, so let's wait for the next reset

erosson commented 10 years ago

posted about it, and 24 hours later people seem cool with it:

https://www.reddit.com/r/swarmsim/comments/2frtef/upcoming_inject_larvae_changes_cost_no_longer/

erosson commented 9 years ago

fixes #65

oops, wrong issue. re-pushed as cbd038814477d656d60322008fe9fc5a357ff426