[x] more ascension counts (too spread out. 2, 10, 15?)
medium (need to add some extra tech, but totally doable):
[ ] various speedrun achievements (multi-requirement; requirement operator: less-than; requirement stat: time since ascension; timer in UI?)
[ ] build 1 nexus within 10 minutes of ascending
[ ] build 5 nexus within (12 hours? what's an appropriate time?)
[ ] build 1 (nest/hive/...) within (5/6/...) min of ascending (consider increased times for later units - this is about having enough mutagen for rebuilding quick, not click speed)
[ ] swarmwarp total duration (requirement stat: total swarmwarp time)
[ ] one-shot spell maximums (track new statistic: best spell effect)
[ ] swarmwarp one-shot duration
[ ] clone larvae one-shot # cloned
[ ] clone army one-shot total # cloned
[ ] total time playing, both online + offline (requirement stat: time since game start)
[ ] konami-style achievements (easy with cfp-hotkeys. reference next project? reference recent usa politics?)
(too?) hard:
ascend with [condition] (event: ascension (this might be more trouble than it's worth - investigate!); multi-requirement; requirement operator: less-than)
ascend with zero expansions
ascend with no [clone-larvae/clone-army/swarmwarp, individually]
ascend with no energy spent on any abilities
ascend with no twin upgrades
ascend with no faster upgrades
ascend with no achievement upgrades/accomplished ancestry
clone a total of n larvae (requirement stat: cloned larva count. do we track this? worth starting?)
clone a total of n army units (what numbers are appropriate? requirement stat: total cloned army count)
First step: pick specific achievements to implement
https://www.reddit.com/r/swarmsim/comments/2w5sgq/wanted_good_ideas_for_achievements/
https://redd.it/404vqv