Open pts opened 6 years ago
I had the same issue that the game was hanging every few seconds. My chromium version is: 62.0.3202.89 (Developer Build) built on Debian buster/sid.
The issue that I captured was in the function Ia.toPower.Ia.pow @ vendor.c7818001.js:14 It once took 2.53 s of execution time and the whole page was frozen for that time.
I think it froze the browser, because it was called inside animationframe handler:
e.prototype.requestAnimationFrame = function(a) {
return window.requestAnimationFrame(function() {
return a(),
c.$digest() // < here
})
}
Here is the stacktrace:
0ms 0% 2530.2ms 100.0% (anonymous) scripts.e2cd97c2.js:formatted:13856
0ms 0% 2530.2 ms 100.0% $digest vendor.c7818001.js:formatted:4321
0ms 0% 2530.2 ms 100.0% (anonymous) vendor.c7818001.js:formatted:3756
0ms 0% 2530.2 ms 100.0% fn VM154:4
0ms 0% 2530.2 ms 100.0% d scripts.e2cd97c2.js:formatted:11326
0ms 0 % 2530.2 ms100.0 % value vendor.c7818001.js:formatted:1
0ms 0 % 2530.2 ms100.0 % g vendor.c7818001.js:formatted:1
0 ms0 %2530.2 ms100.0 % prefix vendor.c7818001.js:formatted:62114
2527.9 ms 99.9% 2530.2ms 100.0 % Ia.toPower.Ia.pow vendor.c7818001.js:formatted:22475
0.4ms 0.0% 1.4ms 0.1% n vendor.c7818001.js:formatted:21130
0.3 ms 0.0% 0.9ms 0.0% Ia.equals.Ia.eq vendor.c7818001.js:formatted:21847
I tried to debug the obfuscated more code, but that was not successful. Only thing that I figured out was that the Decimal().toPower function came from decimal.js. And that the toPower function is causing lag at multiple places of the vendor.js code. I noticed this from the performance tab.
On Chrome 65 on Linux (Debian and also Ubuntu), after starting a new game and playing it for 8 minutes, swarmsim.github.io becomes unresponsive: several times in a minute the game pauses for 10 seconds, not updating the display, and not reacting to mouse clicks. The CPU usage goes up to 100%.
It's so unresponsive that it's imposible to enjoy the gameplay.
It works fine in Firefox 52 on the same system.