Moved this from #36 to distinguish issues. We now have a base Grid class and an implemented RectGrid that take inputted grid parameters as well as tile metadata. We now should implement HexGrid which does the same on a hexagonal grid. This will likely be used for the positions of the main Balrog run if we do not use uniform scatter to minimize Balrog blends.
Moved this from #36 to distinguish issues. We now have a base
Grid
class and an implementedRectGrid
that take inputted grid parameters as well as tile metadata. We now should implementHexGrid
which does the same on a hexagonal grid. This will likely be used for the positions of the main Balrog run if we do not use uniform scatter to minimize Balrog blends.