Open geist22 opened 2 years ago
The multiplication could be limited to 4 or 8, to make sure it is rewarding, but not ridiculous. And if we want to keep the multiplication, it should be clearly visible that this is the case. I do remember wondering about the tank rocket explosion being extra loud sometimes, but I didn't figured out there are multiple projectiles.
It's because every person inside the tank has their own cooldown for the rocket launcher. You can put 4 agents into a tank, hold right click on a spot somewhere and quickly cycle through agents with the 1-4 keys and you have a rocket launcher minigun.
Multiple rockets at once is just when they all see the target and fire at the same time, which is usually the case as they all have the same AI.
I think a good solution would be to just cap the firing rate for the entire tank so multiple people in a tank can't fire faster, and make it optional so the user can decide whether they want to use this fix or not.
Issue from the original game.
If you put multiple people into a tank, they can use its rocket launcher independently of each other, as long as they fire at the same target and don't have to turn the turret. For example, if you put 3 agents in a tank, drug them up, and give them control by selecting the last agent who's not inside, the tank will fire 3 rockets at once. In the last EuroCorp mission you can go all out and put 15 agents into the tank, and outright two-shot the super-armored flying vehicles with the Plasma Lance (and blow out your speakers at the same time).
Should the firing rate be capped? Putting multiple agents into a tank would have no benefit anymore, but it seems weird that this is a thing.