Open ecsplendid opened 1 year ago
Indeed! Using SkiaSharp (and not System.Drawing) is the primary change in ScottPlot 5 (currently in preview with limited features, but being actively developed)
Whoops, my bad! I didn't realize this is the Spectrogram library and not ScottPlot (another library I maintain) 😅
I will leave this issue open an prioritize this! It definitely seems achievable.
Related:
No prob! Thanks for coming back to me. I was able to use your underlying FftSharp library and render the spectrogram to a texture in real-time. Didn't look quite as nice as your one though, but got the job done ;)
Hello! Great library!
I wondered if you considered supported a different image rendering approach rather than using the system.drawing stuff. It's not been possible to get your component working in Unity. I think the guy here was pointing out the same thing -- https://github.com/swharden/Spectrogram/pull/49
Cheers Tim