Currently when I'm opening metal and defining it as a c++ scope I got AST error from sourcekit-lsp. This way there's actually a lack of metal shaders development support out of Xcode in both completion and diagnostic. It would be great to bring such support to sourcekit-lsp even though metal is Apple's proprietary technology.
Description
Currently when I'm opening
metal
and defining it as a c++ scope I got AST error fromsourcekit-lsp
. This way there's actually a lack of metal shaders development support out of Xcode in both completion and diagnostic. It would be great to bring such support to sourcekit-lsp even thoughmetal
is Apple's proprietary technology.