I don't know if this is universal to all controllers. On my system, I see that when a character is flashing on the display, 128 is added to the character code. This PR removes bit 8 from the display character.
If this is unique to some systems, how should that be differentiated in the code?
I don't know if this is universal to all controllers. On my system, I see that when a character is flashing on the display, 128 is added to the character code. This PR removes bit 8 from the display character.
If this is unique to some systems, how should that be differentiated in the code?
Thanks, Benjamin