swisha223 / hourglass-win32

Automatically exported from code.google.com/p/hourglass-win32
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PCB desync on Windows 8 RTM 64-bit #35

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
Record playthrough of Perfect Cherry Blossom on Windows XP SP3 32-bit. Try to 
replay it on Windows 8 RTM (9200) 64-bit.

What is the expected output? What do you see instead?
Instead of 1LC'ing game, got fucked up by Letty due to a desync

What version of Hourglass are you using? Did the problem happen in older
versions too?
r-81

Which game are you running and which version is it?
Perfect Cherry Blossom v1.00b

Which version of Windows are you running?
Windows 8 RTM build 9200 64-bit

Please provide any additional information below.

Windows XP computer had an Intel Core 2 Duo. Windows 8 unit had an Athlon 64 x2 
5600+

Laconic:
Recorded PCB playthrough as Sakuya-A on an Acer Veriton running Windows XP SP3. 
Saved output file on USB and tested it several times on WinXP pc. Worked, even 
after the host BSOD'ed. Even safely removed hardware to avoid corruption. But 
when I replayed the same file on Windows 8 RTM 64-bit, I got fucked up badly by 
Letty. I thought that it was due to recording AVI, but it wasn't. I tried 
without recording avi and desync still happened. Previously, I tested a Reimu-A 
run of the first two stages on a different Veriton that had the same specs. 
Transferred file to a laptop running Windows 7 SP1 64-bit. Did not desync.

Note: no changes happened to the attachment between processing

Original issue reported on code.google.com by Warblefl...@gmail.com on 10 Sep 2012 at 12:32