Closed niko1point0 closed 4 years ago
I tried using eglGetProcAddress to get the function. Everything compiled, but my Switch crashes when I try to the glSpecializeShaderARB function that I find with eglGetProcAddress. I'm cross-compiling on WIndows OpenGL, so I know the shader code itself should work.
Nope, GL 4.6 and SPIR-V are not supported; not even in the original nouveau. In fact, GL 4.6 is not supported by the official Nvidia driver on PC either.
Does the OpenGL Library for Nintendo Switch homebrew support SPIRV shaders? Are functions like glSpecializeShaderARB available?