switchspan / foundryvtt-cnc

Castles and Crusades Support for Foundry VTT
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Allow SIEGE ENGINE optional rules for prime/secondary #2

Closed cal413 closed 2 years ago

cal413 commented 3 years ago

There's some optional rules in the CK Guide, for example using the Challenge Base of 18 for everything and applying a +6 for prime attributes is an easy variant for the SIEGE ENGINE.

switchspan commented 3 years ago

There's some optional rules in the CK Guide, for example uysing the Challenge Base of 18 for everything and applying a +6 for prime attributes is an easy variant for the SIEGE ENGINE.

That is a good idea -- are you talking about p.275 in the CK Guide? Maybe this can even be a system option (Game Settings->Configure Settings->System Settings)? I took out some of the D&D 5e ones that didn't really apply, but this sounds like a good candidate for a system setting that has maybe a true/false or on/off option? I was also considering adding checkboxes to the character sheet to mark primary/secondary and maybe add in the logic to handle the number of them depending on race later (human 3 primary/demi-human 2 primary).

HiHo01 commented 3 years ago

I'd be working on the base rules first i.e Players handbook only, but using the Calculation as per cal413 comment above which basically does the same things just in a different way. I'd probably include the expanded classes from the CKG and attribute extensions up to 30. Beauty should be an option for later. As for a checkbox for the Prime and secondary attributes. Yep, Just one for a Prime would be good (giving you the +6 on your checks). I wouldn't restrict the number of Prime attributes for races as players ad keepers should just control this.

Levendor68 commented 3 years ago

I agree that the Challenge Base 18 would probably be the best way to handle Siege Engine...

If the idea is to transform the 5e sheets into C&C, then there are 5e attribute modifiers, proficiency and proficiency bonus, and attribute check-bonus and save-bonus fields (and probably more on the bloated 5e sheet!). We could click on proficiency for the 2 or 3 attributes that are prime (I've already got the on/off primes working for the monsters/npc sheet), and then hack the 5e functionality to make the proficiency bonus a static +6. The attribute check-bonus and save-bonus could each be set to the monsters Hit Dice for NPCs.

A pc would get d20 + attribute modifier {{attribute.{ID}.mod}} + level (for a save or a normal check) + proficiency (static +6 if a Prime, 0 if non-prime).

An npc would get d20 + Hit Dice (5e's CR field) + proficiency (static +6 if a Prime, 0 if non-prime).

Rather than considering as an option rule, it's just another way of coding the Base 12/Base 18 Siege Engine as a Base 18/Base 18... the rolls and results are the same.

(I'm a noob here... I'm sure you all were already way past this, but it helped me to think my way through it).

switchspan commented 2 years ago

moving effort to the TLG repo: https://gitlab.com/troll-lord/foundry-vtt/ruleset/castles-and-crusades