Just telling you about an issue and the quick way of fixing it.
The server_main line number 95.
Player.Functions.AddItem(item.name, 1, nil, item.info)
You have it set to only return one item. If someone tries to put a stack of an item on blacklist in they will currently only get one back.
Change the 1 to item.amount like this:
Player.Functions.AddItem(item.name, item.amount, nil, item.info)
That will fix the return amount being only one and give them back the amount put into the stash that wasn't allowed to be there.
Just telling you about an issue and the quick way of fixing it.
The server_main line number 95. Player.Functions.AddItem(item.name, 1, nil, item.info) You have it set to only return one item. If someone tries to put a stack of an item on blacklist in they will currently only get one back.
Change the 1 to item.amount like this: Player.Functions.AddItem(item.name, item.amount, nil, item.info) That will fix the return amount being only one and give them back the amount put into the stash that wasn't allowed to be there.