Low priority convenience item: A command such as .\BioCheckConsole.exe -model .\GAME_Benchmark.json -engine GAME -apopVar 15 -mutate 3 0 -mutate 4 0 -treat 5 1 -treat 6 1 -height 5 is useful for fine grained control as it allows one to perturb nodes to a specific chosen value. But if there are multiple nodes with different granularities, which the user wants to all set to max to represent activating mutations, it is annoying to have to check what their max value is and make a command line ... -mutate 1 3 -mutate 2 2 - mutate 3 5 -mutatue 4 1 or similar, so keeping the ability set all to max granularity would be useful.
Low priority convenience item: A command such as
.\BioCheckConsole.exe -model .\GAME_Benchmark.json -engine GAME -apopVar 15 -mutate 3 0 -mutate 4 0 -treat 5 1 -treat 6 1 -height 5
is useful for fine grained control as it allows one to perturb nodes to a specific chosen value. But if there are multiple nodes with different granularities, which the user wants to all set to max to represent activating mutations, it is annoying to have to check what their max value is and make a command line... -mutate 1 3 -mutate 2 2 - mutate 3 5 -mutatue 4 1
or similar, so keeping the ability set all to max granularity would be useful.