Closed GoogleCodeExporter closed 9 years ago
Just been testing the new GUI stuff myself:
* HTML5 - Fine
* Flash - Fine
* GLFW - Fine (although a tad slow to load)
* XNA - Fail
Error : Input string was not in a correct format.
Error : Object reference not set to an instance of an object.
* Android - Fail
java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
Monkey is getting better ... but still a long way off being perfect!
Original comment by therevil...@gmail.com
on 27 Jun 2011 at 11:21
> Monkey is getting better ... but still a long way off being perfect!
Agreed. All monkey code should compile and run on all targets flawlessly, or
it has failed its goal of being platform-agnostic. :P
I shall look at this when I get home.
Original comment by samah...@gmail.com
on 28 Jun 2011 at 3:40
Samah may want to change some other stuff, but this is fixed in r179.
Original comment by therevil...@gmail.com
on 28 Jun 2011 at 6:06
Closed.
Original comment by samah...@gmail.com
on 28 Jun 2011 at 11:55
Reopening this bug as it is happening again using r197 and Monkey v43.
Original comment by therevil...@gmail.com
on 6 Jul 2011 at 9:38
It seems there are a bunch of objects being instantiated in the LoadSkin call
stack. I'm trying to weed it out at the moment.
Original comment by samah...@gmail.com
on 6 Jul 2011 at 3:18
Android: java.lang.RuntimeException: Can't create handler inside thread that
has not called Looper.prepare()
This stack trace is displayed because Mojo is unable to display the error
dialog for the actual problem. Once I added some actual logging, I was able to
determine that it's an issue with parsing an empty string.
XNA: Error : Input string was not in a correct format.
A slightly more useful error message that confirms it.
For now you should compile Android in release mode due to a possible memory
leak in debug mode for Mojo. I think the garbage collection spam is from
that, although I have optimised LoadSkin a lot.
XML files fixed as of r198.
Original comment by samah...@gmail.com
on 7 Jul 2011 at 2:22
Just wanted to confirm this bug. My Game run nicely as HTML5 and Flash but
crashes as soon as I run the game on my android phone. I am using monkey 42b
and diddy r179. I am updating to versions 43 and r199 now with my fingers
crossed
Original comment by aman....@gmail.com
on 7 Jul 2011 at 12:21
Fixed!
Original comment by therevil...@gmail.com
on 9 Jul 2011 at 3:40
Original issue reported on code.google.com by
Cheese...@gmail.com
on 27 Jun 2011 at 7:39