swordlegend / recastnavigation

Automatically exported from code.google.com/p/recastnavigation
zlib License
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Direct-X Compatability effort #135

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
  Build without SDL.

What is the expected output? What do you see instead?
  Direct-X support instead of SDL.

What version of the product are you using? On what operating system?
  Recast-1.4  

Please provide any additional information below.

I believe the easiest way to allow this to be extensible would be to create a 
set of interfaces that must be inherited from and implemented. The current 
OpenGL/SDL implementation would be moved to a specific version and included in 
the examples. The interface would likely be included as a parameter to all 
rendering/drawing functions. This is identical (FYI) with how Bullet Physics 
works. I could likely assist with this effort.

Original issue reported on code.google.com by copperp...@gmail.com on 28 Oct 2010 at 4:47

GoogleCodeExporter commented 9 years ago
Please use the latest version from SVN. In that version all the relevant 
debugdrawing is done through an interface called duDebugDraw, see: 
http://code.google.com/p/recastnavigation/source/browse/trunk/DebugUtils/Include
/DebugDraw.h

Original comment by memono...@gmail.com on 29 Oct 2010 at 5:20

GoogleCodeExporter commented 9 years ago
Hi, did you find the duDebugDraw interface sufficient to your needs?

Original comment by memono...@gmail.com on 3 Feb 2011 at 9:29

GoogleCodeExporter commented 9 years ago
How about build with NO draw support or external deps, a default .lib for 32 
and 64 bit would be a good start.

Original comment by te...@solutionx.com on 10 Oct 2011 at 7:18

GoogleCodeExporter commented 9 years ago

Original comment by memono...@gmail.com on 16 Sep 2013 at 6:52