swordlegend / recastnavigation

Automatically exported from code.google.com/p/recastnavigation
zlib License
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Reycast: ray passes thru walls (flor), does not work off mesh. #205

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem:
1. open demo
2. build navmesh
3. use Test Navmesh tool Raycast with default Nav_Test.obj

What is the expected output:
 - ray shall not pass the floor
 - ray shall pass thru air with no walls.

What do you see instead:
See attachments.

What version of the product are you using On what operating system?
r343 (svn), windows

Original issue reported on code.google.com by Oleg.Jak...@gmail.com on 8 Jun 2012 at 9:51

Attachments:

GoogleCodeExporter commented 9 years ago
Detour raycast is a 2D "walkablity" check along the navmesh. All the cases are 
working as by design, the first one has buggy visualization, I will fix that.

Original comment by memono...@gmail.com on 8 Jun 2012 at 10:22

GoogleCodeExporter commented 9 years ago
Raycast visualization fixed in github repo:
https://github.com/memononen/recastnavigation

Original comment by memono...@gmail.com on 25 Sep 2013 at 5:56

GoogleCodeExporter commented 9 years ago

Original comment by memono...@gmail.com on 25 Sep 2013 at 5:56