swordlegend / recastnavigation

Automatically exported from code.google.com/p/recastnavigation
zlib License
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Calling dtTileCache::update only updates one tile at a time #231

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Add multiple TempObstacles to the dtTileCache
2. Call update

What is the expected output? What do you see instead?
All tiles should be updated with this call.

What version of the product are you using? On what operating system?
r349 Windows 7

Please provide any additional information below.
I have a attached a patch that solves that problem.

Original issue reported on code.google.com by r.windeg...@gmail.com on 21 Jan 2013 at 7:14

Attachments:

GoogleCodeExporter commented 9 years ago
This is expected behavior. Update will update only fraction of the tiles per 
update call. The update should be called at each game update.

Original comment by memono...@gmail.com on 22 Jan 2013 at 4:03

GoogleCodeExporter commented 9 years ago

Original comment by memono...@gmail.com on 16 Sep 2013 at 7:20