Closed GoogleCodeExporter closed 9 years ago
Original comment by memono...@gmail.com
on 4 Sep 2009 at 6:48
Certain parts of my navmesh will be water-surface & only certain units can swim.
Would this enhancement allow me to handle that situation? If so, it certainly
has my
vote (although I see it's already in progress - good!)
Original comment by seaninaf...@gmail.com
on 7 Nov 2009 at 12:48
Is there any reason why we wouldn't be able to mark the voxels in the
rcHeightField
with the flags and have that data retained through the process? I can specify
much of
the per voxel area information such as crouch, water, etc areas that would save
the
step of having to manually place regions.
Original comment by jswig...@gmail.com
on 8 Feb 2010 at 2:56
Short answer no, it is planned feature. Long answer: firstly, I have to test
how much
extra hit it will be to add some more data to the span structure. Secondly, I
have to
try and decide what will happen when spans are merged. I try to get the path
cost out
of the way first.
Original comment by memono...@gmail.com
on 8 Feb 2010 at 8:24
I did a quick test to add more data to the rcSpan. The impact on performance is
quite
negligible, but the heighfield data will take about 30% more (8 vs 12 bytes per
span). I will do some tests to see if I can trade off vertical accuracy instead.
Original comment by memono...@gmail.com
on 9 Feb 2010 at 5:35
Most of the area functionality is in version R125. I separated per triangle and
stance based annotations as separate tasks.
Original comment by memono...@gmail.com
on 12 Feb 2010 at 2:47
Original issue reported on code.google.com by
memono...@gmail.com
on 26 Aug 2009 at 12:08