What steps will reproduce the problem?
1. Choose Tile Mesh sample
2. Choose any obj
3. Click "Create All" button in the tool box
App crashes because Sample_TileMesh::m_navMesh is NULL. You have to click
build first for this to not crash.
I guess it could create m_navMesh if it doesn't already exist before
attempting to build all times.
Found repeatedly when trying to reproduce the raycast infinite loop bug :)
Original issue reported on code.google.com by cameron....@gmail.com on 14 Apr 2010 at 6:11
Original issue reported on code.google.com by
cameron....@gmail.com
on 14 Apr 2010 at 6:11