in the function ~dtTiledNavMesh(),
the orgin code is:
if (m_tiles[i].data && m_tiles[i].dataSize < 0),
would it be :
if (m_tiles[i].data && m_tiles[i].dataSize > 0) ?
it lead to memory leak
Original issue reported on code.google.com by zhibin.l...@gmail.com on 11 May 2010 at 9:43
Original issue reported on code.google.com by
zhibin.l...@gmail.com
on 11 May 2010 at 9:43