Open Firesampo opened 1 year ago
I fixed it by renaming the global function texture2DLod
to textureLod
in Core/Shaders/FXAA311.glsl
. Also better copy the executable from the build folder into the root of the project (where Candela.sln
is at). Some build instructions would be nice haha. This project looks amazing, congrats to the author!
@XReaper95 Thankyou! I will definitely add some build instructions haha
@Firesampo Were you able to build this? If not, please add me on discord (swr#7777) I'd like to debug the issues further and push some fixes.
Yeah, got it to compile with the abovementioned textureLod + copying the exe trick - now it runs, but it flickers like crazy. Still getting these issues in the console (+ a zillion other errors, but these are the first ones):
I'll hit you up on Discord at some point today.
@Firesampo Thanks for bringing those up, I really want to try fixing those.
Sent a discord request (Sampoman)
@Firesampo I didn't recieve it, hm. Make sure you sent it to swr#7777
I did, try adding Sampoman#3096
Hi,
This looks really promising. I tried to run it thru VS2022, unfortunately without success.
First I got an error about missing assimp-vc142mt.dll but I got that fixed by copying it directly to the output directory (did the same also for res/ and models/ folders), is this the expected way to run this?
Anyway, after that I got several shader compile errors, trying to run this on RTX 2080 based laptop.
Which VS version are you using?