swuff-star / LostInTransit

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I ran into a bug most likely with the cat. #18

Closed halk6000 closed 2 years ago

halk6000 commented 2 years ago

from r2modman OBdX3lM0Oi code for my mod and config to initialize the error.
if use 80 + cat drop overtime items but if have lots items mayble 300 -600 + with another items so get lagg and turn down game and lost progress. when i scraps cats for green print fragment and make red items and dont pickup another cat dont have creash another time.

my idea fix that when use chance item for 30 % but pickup cat more chance red and green items but stage -1 % chance to drop and dif -1% and 2 % when time laps 60min game maximum chance for an item drops to 5%

need help for one problem... can add for this mod page items and group when use command artifact ? like survivalist all possible things increasing the survivability of our character. dmg - all items for dmg stack items - all items that raise our character something, e.g. by% increase our hp, or killing increases hp or killing will increase dmg. I do not count here items that increase, for example, the speed of movement by a certain level or attack speed.

I would like to see a mod in which it will be possible to customize our character in terms of the weapon it will use or its skills from those already unlocked.

swuff-star commented 2 years ago

???

halk6000 commented 2 years ago

XD hmm beckoming cat - make more chance to drop item and also increases the chance of dropping better items. so I can see that the farther into the forest the more mobs so high chance is not needed if there are a lot of monsters on the map. spam items and have this cat have high chance to shutdown game. i fix that when no have cat on 5 stage and go lunar bazar. remove all cats.

swuff-star commented 2 years ago

You might be able to achieve a similar effect via the config - set the "stacking chance" to a lower number, or even just 0%. I've personally never been in a situation where I've had more than 4 or 5 Beckoning Cats at most, so I find it hard to rework entirely around having 80(?) of them.

That said; a maximum % cap could be a cool thing to add to the configuration. If I remember to do it, it should be easy to add - will try my best to keep it in mind next time the mod updates. 👍

halk6000 commented 2 years ago

if use spam artifact olny elite monsters + command artifact can choice cat to drop items in 1 stage. dif monsun starting items 7 cat 1 Dairy 1 def microbot 1 hiker' backpack late game pickup - 76 gilotyne 103 scrach tricket, 3 busting fungus, 5 medkid, cat up to 86, brillant behemoth 50, coffi bag 14, soldier string'e 4 ,hardlight afterburner 1, molten coins 40, Armor - piercing rounts 76 . this is core build but dont renember all items.

swuff-star commented 2 years ago

I think the issue is that you're starting with 7 Beckoning Cats and getting 103 Scratch Tickets - I would expect there to be issues when players have a ton of these. I also don't expect average players to get more than 10 of a single Green Item in a run, without insane luck or having dumped EVERYTHING into a printer late game.

halk6000 commented 2 years ago

only that the problem occurs even with 9 cats on the 4th stage, it starts to cut the game more and more. I tried not to bend with them in the last run and generally not take too many items. and I did not take tickets in this match at all. might try to limit the triggering of an effect to counting the deaths of enemies and at e.g. 30 make a die roll too drop an item.

bcs if you try kill all mobs like 30 + separate chance for each of them so mayble lagg. when all item must be animate and stay on map, opponents also have to be animated on the screen after some time. but without cats in eq I don't have any lags.

swuff-star commented 2 years ago

Closed. Old issue.