sy2002 / MiSTer2MEGA65

Framework to simplify porting MiSTer (and other) cores to the MEGA65
GNU General Public License v3.0
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Sprites not shown correctly #17

Closed Schwefelholz closed 1 year ago

Schwefelholz commented 1 year ago

I've got a safety copy of "Raid on Bungeling Bay" that shows a "ghost image" of the helicopter's rotor Blade. IMG_20230609_134956_copy_1036x1843

The same is shown correctly on an Ultimate 64 IMG_20230609_135159_copy_1036x1843

sy2002 commented 1 year ago

@Schwefelholz Thank you for reporting. You chose the repository "MiSTer2MEGA65", which is the wrong repository, as "MiSTer2MEGA65" is a framework that allows programmers to port cores from the MiSTer retro computing project to the MEGA65 project.

Googling the game name you mentioned, I assume you are talking about a C64 game.

Can you quickly clarify, if you observed this bug with the MEGA65 ("go 64") mode of the C64?

Or, did you observe this bug with the dedicated C64 for MEGA65 core? If so, with which version?

I am happy to move/transfer your bug report into the right repository which would either be:

https://github.com/MEGA65/mega65-core in case of MEGA65 "go 64" or

https://github.com/MJoergen/C64MEGA65 in case of the dedicated C64 for MEGA65 core.

I am closing this issue as invalid as this is the wrong repo - but as said: Please give me feedback and we take it from there.

Schwefelholz commented 1 year ago

Hi @sy2002. Sorry für having chosen the wrong repository. I observed this issue on the C64MEGA65 core.

sy2002 commented 1 year ago

Thank you @Schwefelholz I will transfer the issue to the C64MEGA65 repo.

sy2002 commented 1 year ago

@Schwefelholz OK, done: It is now tracked in the C64MEGA65 repo: https://github.com/MJoergen/C64MEGA65/issues/76