Open rohaantahir opened 4 years ago
Hello, I used Unity for rendering. The basic rendering pipeline is easy to implement by creating a cube for each non-empty voxel, and changing its color to the same color of its corresponding voxel.
Dear @syb7573330 I'm also very curious about how to render the output in 3D model with .h5 file. Could you provide a sample code for us to use? Thanks a lot. Best regards.
Dear @syb7573330
Can you share the code for rendering the output (.h5)?
Hello, thanks for being interested in this work. I will find (or rewrite if I cannot find) the rendering code when I am available.
@syb7573330 thanks for your reply. We are waiting. Kindly do it as soon as you are available
@syb7573330 Can you please provide us the rendering code. thanks
@syb7573330 kindly tell us how to render the output. I am doing research based on your work.
Have you successfully rendered the . H5 file? @rohaantahir
Dear @syb7573330 I really like your work and wanted to cite your paper in my research. I want to ask how did you render the output in 3d model by .h5 files. Kindly guide me so that I can visualize them.
Best regards