An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
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Playback not going to proper headphone output #116
I'm using the EZAudioPlayFile example. If headphones were plugged in before the app is started, then the iPhone/iPod's external speakers are used. However, if the headphones are unplugged and replugged, the audio routes to the headphones. Steps to reproduce:
-Plug headphones into an iOS device.
-Open EZAudioPlayFileExample from a completely shut down state
-Hit play
-The audio will play from the device's speakers, and not the headphones, despite the headphones being plugged in
EZAudio version 0.0.6. I am using both deployment target and base SDK iOS 8.1 and XCode 6.1 on Yosemite. I was able to reproduce this issue on an iPhone 5 and a 3rd generation iPad, both running iOS 8.1. (Great API overall :+1: )
I'm using the EZAudioPlayFile example. If headphones were plugged in before the app is started, then the iPhone/iPod's external speakers are used. However, if the headphones are unplugged and replugged, the audio routes to the headphones. Steps to reproduce:
-Plug headphones into an iOS device. -Open EZAudioPlayFileExample from a completely shut down state -Hit play -The audio will play from the device's speakers, and not the headphones, despite the headphones being plugged in
EZAudio version 0.0.6. I am using both deployment target and base SDK iOS 8.1 and XCode 6.1 on Yosemite. I was able to reproduce this issue on an iPhone 5 and a 3rd generation iPad, both running iOS 8.1. (Great API overall :+1: )